Last Updated: July 29, 2026
Introduction
My free-to-play account reached the kind of wall that makes bad upgrades look tempting. I was not losing one awkward lane. The boss was crushing almost every lane, and adding another level to one attacker was not going to fix the board.
I had 13 Wish Boxes, several T2 Tatari, and a long-term plan for the Rockong line. Stronger Lightning projects such as Zapantler or Blitzmane were too far away. Spending toward them would have produced a prettier inventory and the same dead team.
So I chose the closer breakpoint: evolve Cheerling into Cheerlet. That upgrade adds emergency AoE Invincibility when a nearby ally first enters danger. On a developing account where several units disappear almost immediately, one short survival window can matter more than a distant damage upgrade.
My F2P rule is to buy the nearest upgrade that fixes the loss I can see while keeping one proven carry moving forward.
Quick answer
When my F2P team starts dying across several lanes, I use this order:
- I claim free rewards and check current redemption codes before spending.
- I replay the failed fight and decide whether I lack damage, survival, or coverage.
- I choose the closest useful evolution, not the flashiest final form.
- I complete the required trial with the lowest practical Pinball multiplier.
- I keep Wish Boxes for an active Tatari that is already close to its next breakpoint.
- I build enough T2 depth to unlock the next Dojo while one main carry keeps receiving long-term investment.
Cheerlet was the correct next step because the board needed survival. Rockong remained the carry project. I did not abandon the ambitious upgrade. I stopped asking it to solve today's problem.
Why my F2P team hit a wall
I learn more from a 20-second defeat than from staring at combat power. In this fight, enemies hit hard and several lanes collapsed before the team settled. That told me the account had a survival problem first.
If only one lane fails, I move a durable Tatari or change the element matchup. If all five lanes struggle, placement alone rarely fixes it. The account needs permanent levels, a support evolution, or a Dojo bonus.
That distinction saves resources. A new DPS cannot deal damage after the front disappears. Slow healing can also arrive after the fatal hit. Cheerlet answers that moment directly. Nearby allies receive attack and defense support, and the first ally in danger can trigger AoE Invincibility.
I do not call that an automatic best upgrade. I call it a specific answer to a specific loss.
Why I chose Cheerlet before a dream Lightning carry
My wish list had stronger names on it. Zapantler offers piercing Lightning damage and control. Blitzmane gives a sturdier Guardian path that can eventually reach Stormlion. Both are useful projects.
Neither was close enough.
This is where I used to waste Wish Boxes. I look at the final Tatari I wanted, spend everything available, and discover that the account was still several milestones short. Nothing entered the formation. Nothing changed in the next boss attempt.
Cheerling was already near T2. The account can finish that project now and gain a needed skill. That made Cheerlet better than a higher-ceiling project behind a long copy requirement.
My Wish Box test now has four questions:
- Does this Tatari already occupy my active 15?
- Will the next evolution change its skill or battlefield job?
- Can I finish the breakpoint with the boxes I have?
- Does that breakpoint address the fight I am losing?
Four yes answers justify the spend. A famous final form does not.
How I handled the 10 Lucky Star trial
The Cheerling evolution trial required 10 Lucky Star Pinball hits. I started with roughly 450 Pinballs and used the higher multiplier while the target was far away. With one or two hits left, I dropped to x2.
A large multiplier saves taps but burns the bank quickly when the needed slot refuses to appear. Near the finish line, I prefer more attempts.
I also check three places before running the bank dry:
- Unclaimed Pinballs on my trees.
- Event and Horde rewards that are already complete.
- The next daily reset, especially when waiting costs nothing.
I was willing to spend because the evolution can change the current fight. I do not empty the same bank for random pulls with no guaranteed breakpoint. Pinball luck can still be rude. It does not need help.
Why I am building T2 depth before one rushed T3
My account still needs more T2 Tatari to open the next Dojo. That changed how I valued every evolution.
One rushed T3 can improve only one slot. A Dojo unlock can open badge progress for a wider group. When several lanes fail together, broader account power often helps more.
I am not spreading resources evenly across everything. That would be the opposite mistake. I keep one long-term carry project, the Rockong line, and use the rest of the budget to finish useful T2 breakpoints that move the Dojo requirement.
My working split is:
- One carry receives copies, food, and serious long-term planning.
- Useful T2 projects earn enough investment to unlock their new job.
- Bench Tatari receive nothing just because their trial happens to be easy.
Cheerlet fits the middle group. It adds support and emergency survival while advancing the T2 count.
My daily F2P progression loop
I do not expect Gold Rush or one lucky Pinball session to rescue the account. I use each mode as part of a repeatable loop.
First, I claim Pinball trees before they cap. Then I collect completed Horde and event rewards. I check the codes page because an active bundle can beat several days of careless farming. I use the codes marked active before spending.
Next, I spend only after naming the blocker. If the boss crushes every lane, I work on survival and account-wide power. If one lane leaks, I adjust that lane. If the board survives but times out, the next resource goes toward damage.
Finally, I test before making a second upgrade. Changing three Tatari and moving the whole formation can win, but it teaches me nothing. One change gives me an answer.
Mistakes I avoid
- I do not chase a distant final form. Zapantler and Stormlion can wait if my Wish Boxes cannot reach a usable breakpoint.
- I do not treat every loss as a DPS check. My board was dying before damage had time to work, so Cheerlet's survival effect came first.
- I lower the x5 Pinball multiplier near the final Lucky Star hits instead of emptying the bank for speed.
- I avoid rushing one T3 while the next Dojo stays locked. A developing roster often needs useful T2 depth plus one focused carry.
- I do not copy a spender formation slot for slot. Several T3 and T4 Tatari behave differently from T1 substitutes, so I copy jobs and use what my account can finish.
Final take
My F2P team did not need a fantasy endgame roster. It needed enough time to fight.
Cheerlet gave me a reachable T2 support breakpoint with emergency Invincibility. It also moved the account closer to its next Dojo while Rockong remained the long-term project. That beats dividing 13 Wish Boxes among Tatari that are nowhere near ready.
When progress stalls, I no longer ask which Tatari looks strongest at the end of its line. I ask which completed upgrade will change my next attempt.
FAQ
Is Cheerlet worth evolving for a F2P team?
Yes, when several nearby Tatari die before they can establish the formation. Cheerlet heals and supports nearby allies, then grants AoE Invincibility the first time a nearby ally enters danger. It is less urgent when the team already survives and only lacks damage.
How many Lucky Star hits does the Cheerling T2 trial need?
The trial described here requires 10 Lucky Star slot hits in Pinball. I use a higher multiplier early, then lower it near the final hits so the remaining Pinballs buy more attempts.
Should I spend Wish Boxes on Zapantler or Cheerlet first?
I choose the project that can reach a useful breakpoint now. If Cheerlet is close and solves an active survival problem while Zapantler remains far away, I finish Cheerlet and keep saving for Zapantler.
Should a F2P account rush T3 or unlock more Dojos?
I prefer enough useful T2 Tatari to unlock the next Dojo while maintaining one focused carry project. I rush a T3 only when that evolution enters several important teams and does not leave the wider roster weak.
Where do I enter Clash of Critters redemption codes?
Open Friends, select Settings, and choose Redemption Code. Check the current Clash of Critters codes list before entering older codes because availability can change.