Critter Clashbook

Best Teams

Build around 5 lanes and 15 Tatari.

Use video-informed 15-slot templates for beginner, F2P, Boss, Horde Invasion, and Gold Mine Rush teams, then mark owned Tatari to generate a quick role-based recommendation.

Beginner Chapter 15

A 5-lane starter shell: each lane gets a holder, a damage/counter piece, and a support or flex answer. Use it as a shape, not a fixed pull requirement.

Lane 1 - first contact

Stable opening lane with early damage behind it.

Lane 2 - water cover

Water frontline plus practical early damage.

Lane 3 - rock stopgap

Low-rarity/high-star value while the account grows.

Lane 4 - T2 test lane

Test mid-game skills before spending deeper resources.

Lane 5 - setup lane

Try stronger damage/setup once the roster has room.

F2P Chapter Push 15

For free-to-play pushes, use accessible stars honestly. Swap one Tatari at a time when a chapter blocks you.

Lane 1 - starter pressure

Starter tank and two easy damage checks.

Lane 2 - sturdy filler

Affordable lane-holding with high-star stopgaps.

Lane 3 - budget cover

Use obtainable pieces before forcing rare endpoints.

Lane 4 - utility lane

Support, healing, and specialist value for awkward waves.

Lane 5 - T2 damage lane

Mid-game damage/support tests for harder chapters.

Boss / Hard Chapter 15

Hard chapters and bosses need damage, control, and enough sustain to avoid lane collapse. This shell leans into proven T3 rush candidates.

Lane 1 - Rock burst

Rock DPS line plus setup and support.

Lane 2 - Lightning pierce

Piercing damage with a Water all-rounder and sustain.

Lane 3 - Fire control

Pyro frontline/control with Fire tank value.

Lane 4 - damage speed

Fire/Water DPS plus attack-speed timeout help.

Lane 5 - safety lane

Frontline stability and Water damage for bad matchups.

Horde Invasion 15

Horde rewards sustain, buffs, setup, and flexible front/back row planning more than raw rarity.

Lane 1 - utility front

Common Horde utility with Cheer support and healing.

Lane 2 - Panda setup

Durable utility plus Waveflutter setup and Lightning damage.

Lane 3 - Lightning hold

Frontline stability and flexible back-row damage.

Lane 4 - status stack

Gas/AoE status with Fire tank utility.

Lane 5 - clear lane

All-around Water, Rock DPS, and Fire control.

Gold Mine Rush 15

Attack teams should end fights quickly and take less damage. Defensive teams can lean harder into healers, buffs, and control because Gold Mine Rush formations, ranges, movement, exhaustion, and rally timing behave differently from chapters.

Lane 1 - fast clear

Fast frontline, burst damage, and support.

Lane 2 - Fire pressure

Weak/control line plus durable Fire pressure.

Lane 3 - pierce lane

Piercing Lightning and Water utility.

Lane 4 - setup damage

Status plus Waveflutter setup for clustered enemies.

Lane 5 - low-loss flex

Healing, tanking, and lane control to reduce damage taken.