Critter Clashbook

Grass Support

Chronerva

Chronerva guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.

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Quick Verdict

Midnight Chime is the page's main hook

Midnight Chime should be the first thing you judge when testing Chronerva. Start with stages where the team has enough raw bodies but needs a utility slot. Its role has to show a practical improvement before the next upgrade tier.

The wiki stat table is sparse, so judge this page by skill behavior and role fit first. The current public data does not place it cleanly inside a full evolution chain. Public rarity context is limited here, so the skill text and repeated tests matter more than tier assumptions.

F2P value: Good when Chronerva improves several deployed allies at once; weaker as a lonely bench support.

Best Modes

Good places to test

  • 15-slot teams where a chosen carry can use extra support
  • Mode teams that need utility after frontline and damage are set
  • Grass teams that have enough bodies but need better fight quality

Be careful in

  • Very short stages where support timing has no chance to matter
  • Teams that still lack basic damage and frontline structure

Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.

Best Teammates

Chronerva is easiest to judge beside allies that can actually receive its support, rather than isolated lanes that hide the effect.

Use these as comparison partners, then keep the pairing that makes Chronerva's listed skill easiest to measure.

Upgrade Priority

Priority: Chronerva should wait until your team has a clear support slot and enough damage to benefit from it.

Check the standalone or currently unclear evolution position against your current account goal: campaign push, mode farming, or a specific element gap.

Stop if Chronerva is no longer part of your active board, if a same-role Tatari gives cleaner results, or if the next upgrade delays a stronger line.

Evolution Trial

* Feed this Tatari to B quality. * Shoot 60,000 pinballs. * Own 24-Star Grass Tatari x3.

Skills

  • Midnight Chime: Creates a large AoE in front. Enemies in the terrain take damage and are inflicted with stackable Slowdown. Slowdown can be upgraded to Stun.

Strengths and Weaknesses

Strengths

  • Area damage gives Chronerva a clear reason to test it against crowded waves.
  • Grass typing makes it easier to slot into teams that need that element without changing the whole board.
  • Its evolution position (standalone or currently unclear evolution position) helps decide whether the unit is a short bridge or a longer project.

Weaknesses

  • Area-focused value drops sharply when the fight feeds enemies one at a time.
  • Unknown rarity context makes it harder to estimate long-term cost from public data alone.
  • Chronerva can be outclassed if another Tatari covers the same Support job with better current investment.

Common Mistakes

  • Testing Chronerva while changing several other slots, which makes it hard to tell whether slow control helped.
  • Continuing upgrades after Chronerva has already fallen out of the active 15-slot board.
  • Calling one lucky clear proof when the same setup fails repeated attempts.

FAQ

Is Chronerva worth building in Clash Critters?

Chronerva is worth attention when slow control is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.

Is Chronerva good for beginners?

Beginners should use Chronerva only when its Support job enters the active board. A high-rarity or interesting skill is not enough by itself.

What team should I use with Chronerva?

Chronerva is easiest to judge beside allies that can actually receive its support, rather than isolated lanes that hide the effect.

Similar Tatari to compare