Rock DPS
Cratzar
Cratzar guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.
Quick Verdict
Dirt Duke is the page's main hook
Do not judge Cratzar by rarity alone. Dirt Duke frames Cratzar as more than a plain DPS; it points toward control utility. Use it when multiple enemies stay alive long enough for area damage to matter.
The current public data does not place it cleanly inside a full evolution chain. Public stat grades are not complete yet, so testing should focus on repeatable fight results. Public rarity context is limited here, so the skill text and repeated tests matter more than tier assumptions.
F2P value: Tied to how often Cratzar's Rock DPS job appears in your current blocker list.
Best Modes
Good places to test
- Campaign or Horde waves where control utility can hit more than one target
- Boss Challenge attempts once a frontline already protects the damage slot
- Evolution-line testing for its standalone or currently unclear evolution position status before spending food or duplicates
Be careful in
- Boards with no reliable frontline in front of the damage slot
- Pure single-target checks if its area value is the main reason you are considering it
Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.
Best Teammates
Cratzar wants protection first, then a support or healer if the fight lasts long enough for control utility to repeat.
Use these as comparison partners, then keep the pairing that makes Cratzar's listed skill easiest to measure.
Upgrade Priority
Priority: Cratzar earns upgrade attention when its control utility matches the stages blocking progress.
Pair Cratzar with a finished frontline and damage core first, so the test measures control utility instead of a broken formation.
Hold resources when the stage failure stays the same after adding Cratzar; that usually means the account is missing a different job.
Skills
- Dirt Duke: Continuously fires mud balls, occasionally inflicting Blind. Stops attacking when enemies are nearby, but gains Burrow: DMG reduction. Cratzar carries Aura: Rock whenever on the field.
Strengths and Weaknesses
Strengths
- Area damage gives Cratzar a clear reason to test it against crowded waves.
- Rock typing makes it easier to slot into teams that need that element without changing the whole board.
- Its evolution position (standalone or currently unclear evolution position) helps decide whether the unit is a short bridge or a longer project.
Weaknesses
- Area-focused value drops sharply when the fight feeds enemies one at a time.
- Unknown rarity context makes it harder to estimate long-term cost from public data alone.
- Cratzar can be outclassed if another Tatari covers the same DPS job with better current investment.
Common Mistakes
- Letting rarity or artwork decide the test instead of the actual Rock DPS need.
- Spending on the standalone or currently unclear evolution position just because it is available, instead of checking the current team slot first.
- Testing only on single-target fights, where area damage is naturally less convincing.
FAQ
Is Cratzar worth building in Clash Critters?
Cratzar is worth attention when control utility is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.
Is Cratzar good for beginners?
Beginners should use Cratzar only when its DPS job enters the active board. A high-rarity or interesting skill is not enough by itself.
What team should I use with Cratzar?
Cratzar wants protection first, then a support or healer if the fight lasts long enough for control utility to repeat.