Critter Clashbook

Water DPS

Dewgrub

Dewgrub guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.

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Quick Verdict

Drowsy Shot is the page's main hook

Drowsy Shot should be the first thing you judge when testing Dewgrub. Start with stages where multiple enemies stay alive long enough for area damage to matter. Its role has to show a practical improvement before the next upgrade tier.

The wiki stat table is sparse, so judge this page by skill behavior and role fit first. The current public data does not place it cleanly inside a full evolution chain. Public rarity context is limited here, so the skill text and repeated tests matter more than tier assumptions.

F2P value: Tied to how often Dewgrub's Water DPS job appears in your current blocker list.

Best Modes

Good places to test

  • Campaign or Horde waves where slow control can hit more than one target
  • Boss Challenge attempts once a frontline already protects the damage slot
  • Evolution-line testing for its standalone or currently unclear evolution position status before spending food or duplicates

Be careful in

  • Boards with no reliable frontline in front of the damage slot
  • Pure single-target checks if its area value is the main reason you are considering it

Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.

Best Teammates

Dewgrub wants protection first, then a support or healer if the fight lasts long enough for slow control to repeat.

Use these as comparison partners, then keep the pairing that makes Dewgrub's listed skill easiest to measure.

Upgrade Priority

Priority: Dewgrub earns upgrade attention when its slow control matches the stages blocking progress.

Check the standalone or currently unclear evolution position against your current account goal: campaign push, mode farming, or a specific element gap.

Stop if Dewgrub is no longer part of your active board, if a same-role Tatari gives cleaner results, or if the next upgrade delays a stronger line.

Evolution Trial

Dewgrub's evolution trial unlocks once it reaches ?? stars. To evolve it into Ripplewing you need to complete the following task:

Skills

  • Drowsy Shot: Launches water bombs, dealing damage and slowing enemies. The slow can be upgraded to a sleep effect.

Strengths and Weaknesses

Strengths

  • Area damage gives Dewgrub a clear reason to test it against crowded waves.
  • Water typing makes it easier to slot into teams that need that element without changing the whole board.
  • Its evolution position (standalone or currently unclear evolution position) helps decide whether the unit is a short bridge or a longer project.

Weaknesses

  • Area-focused value drops sharply when the fight feeds enemies one at a time.
  • Unknown rarity context makes it harder to estimate long-term cost from public data alone.
  • Dewgrub can be outclassed if another Tatari covers the same DPS job with better current investment.

Common Mistakes

  • Testing Dewgrub while changing several other slots, which makes it hard to tell whether slow control helped.
  • Continuing upgrades after Dewgrub has already fallen out of the active 15-slot board.
  • Calling one lucky clear proof when the same setup fails repeated attempts.

FAQ

Is Dewgrub worth building in Clash Critters?

Dewgrub is worth attention when slow control is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.

Is Dewgrub good for beginners?

Beginners should use Dewgrub only when its DPS job enters the active board. A high-rarity or interesting skill is not enough by itself.

What team should I use with Dewgrub?

Dewgrub wants protection first, then a support or healer if the fight lasts long enough for slow control to repeat.

Similar Tatari to compare