Rock DPS
Humbug
Humbug guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.
Quick Verdict
Dung Sling is the page's main hook
Dung Sling is the part of Humbug's kit that matters most for area damage. Move it into testing only if multiple enemies stay alive long enough for area damage to matter. Compare it against another DPS so the result is tied to team function, not collection value.
The wiki stat table is sparse, so judge this page by skill behavior and role fit first. The current public data does not place it cleanly inside a full evolution chain. Public rarity context is limited here, so the skill text and repeated tests matter more than tier assumptions.
F2P value: Tied to how often Humbug's Rock DPS job appears in your current blocker list.
Best Modes
Good places to test
- Campaign or Horde waves where area damage can hit more than one target
- Boss Challenge attempts once a frontline already protects the damage slot
- Evolution-line testing for its standalone or currently unclear evolution position status before spending food or duplicates
Be careful in
- Boards with no reliable frontline in front of the damage slot
- Pure single-target checks if its area value is the main reason you are considering it
Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.
Best Teammates
Humbug wants protection first, then a support or healer if the fight lasts long enough for area damage to repeat.
Use these as comparison partners, then keep the pairing that makes Humbug's listed skill easiest to measure.
Upgrade Priority
Priority: Humbug earns upgrade attention when its area damage matches the stages blocking progress.
Give Humbug one stable formation and one control run without it; upgrade only if the Rock DPS slot is the difference.
Stop before rare materials if Humbug needs too much protection or setup to perform its listed job.
Evolution Trial
Skills
- Dung Sling: Launches dung balls that briefly linger on hit, dealing AoE DMG over time.
Strengths and Weaknesses
Strengths
- Area damage gives Humbug a clear reason to test it against crowded waves.
- Rock typing makes it easier to slot into teams that need that element without changing the whole board.
- Its evolution position (standalone or currently unclear evolution position) helps decide whether the unit is a short bridge or a longer project.
Weaknesses
- Area-focused value drops sharply when the fight feeds enemies one at a time.
- Unknown rarity context makes it harder to estimate long-term cost from public data alone.
- Humbug can be outclassed if another Tatari covers the same DPS job with better current investment.
Common Mistakes
- Testing Humbug while changing several other slots, which makes it hard to tell whether area damage helped.
- Continuing upgrades after Humbug has already fallen out of the active 15-slot board.
- Calling one lucky clear proof when the same setup fails repeated attempts.
FAQ
Is Humbug worth building in Clash Critters?
Humbug is worth attention when area damage is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.
Is Humbug good for beginners?
Beginners should use Humbug only when its DPS job enters the active board. A high-rarity or interesting skill is not enough by itself.
What team should I use with Humbug?
Humbug wants protection first, then a support or healer if the fight lasts long enough for area damage to repeat.