Critter Clashbook

Grass Support

Hypnostrix

Hypnostrix guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.

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Quick Verdict

Dies Naturalis is the page's main hook

Dies Naturalis is the part of Hypnostrix's kit that matters most for slow control. Move it into testing only if the team has enough raw bodies but needs a utility slot. Compare it against another Support so the result is tied to team function, not collection value.

Public stat grades are not complete yet, so testing should focus on repeatable fight results. The current public data does not place it cleanly inside a full evolution chain. Public rarity context is limited here, so the skill text and repeated tests matter more than tier assumptions.

F2P value: Good when Hypnostrix improves several deployed allies at once; weaker as a lonely bench support.

Best Modes

Good places to test

  • 15-slot teams where a chosen carry can use extra support
  • Mode teams that need utility after frontline and damage are set
  • Grass teams that have enough bodies but need better fight quality

Be careful in

  • Very short stages where support timing has no chance to matter
  • Teams that still lack basic damage and frontline structure

Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.

Best Teammates

Hypnostrix is easiest to judge beside allies that can actually receive its support, rather than isolated lanes that hide the effect.

Use these as comparison partners, then keep the pairing that makes Hypnostrix's listed skill easiest to measure.

Upgrade Priority

Priority: Hypnostrix should wait until your team has a clear support slot and enough damage to benefit from it.

Give Hypnostrix one stable formation and one control run without it; upgrade only if the Grass Support slot is the difference.

Stop before rare materials if Hypnostrix needs too much protection or setup to perform its listed job.

Skills

  • Dies Naturalis: Creates an AoE in front. Enemies in the terrain take damage and are inflicted with stackable Slowdown. Slowdown can be upgraded to Stun. Hypnostrix carries Aura: Grass whenever on the field.

Strengths and Weaknesses

Strengths

  • Area damage gives Hypnostrix a clear reason to test it against crowded waves.
  • Grass typing makes it easier to slot into teams that need that element without changing the whole board.
  • Its evolution position (standalone or currently unclear evolution position) helps decide whether the unit is a short bridge or a longer project.

Weaknesses

  • Area-focused value drops sharply when the fight feeds enemies one at a time.
  • Unknown rarity context makes it harder to estimate long-term cost from public data alone.
  • Hypnostrix can be outclassed if another Tatari covers the same Support job with better current investment.

Common Mistakes

  • Testing Hypnostrix while changing several other slots, which makes it hard to tell whether slow control helped.
  • Continuing upgrades after Hypnostrix has already fallen out of the active 15-slot board.
  • Calling one lucky clear proof when the same setup fails repeated attempts.

FAQ

Is Hypnostrix worth building in Clash Critters?

Hypnostrix is worth attention when slow control is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.

Is Hypnostrix good for beginners?

Beginners should use Hypnostrix only when its Support job enters the active board. A high-rarity or interesting skill is not enough by itself.

What team should I use with Hypnostrix?

Hypnostrix is easiest to judge beside allies that can actually receive its support, rather than isolated lanes that hide the effect.

Similar Tatari to compare