Critter Clashbook

Grass DPS

Lollama

Lollama guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.

GrassUnknownDPS

Quick Verdict

Toungue Out is the page's main hook

Toungue Out is the part of Lollama's kit that matters most for slow control. Compare it against another DPS so the result is tied to team function, not collection value. Move it into testing only if multiple enemies stay alive long enough for area damage to matter.

Public rarity context is limited here, so the skill text and repeated tests matter more than tier assumptions. The wiki stat table is sparse, so judge this page by skill behavior and role fit first. The current public data does not place it cleanly inside a full evolution chain.

F2P value: Tied to how often Lollama's Grass DPS job appears in your current blocker list.

Best Modes

Good places to test

  • Campaign or Horde waves where slow control can hit more than one target
  • Boss Challenge attempts once a frontline already protects the damage slot
  • Evolution-line testing for its standalone or currently unclear evolution position status before spending food or duplicates

Be careful in

  • Boards with no reliable frontline in front of the damage slot
  • Pure single-target checks if its area value is the main reason you are considering it

Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.

Best Teammates

Lollama wants protection first, then a support or healer if the fight lasts long enough for slow control to repeat.

Use these as comparison partners, then keep the pairing that makes Lollama's listed skill easiest to measure.

Upgrade Priority

Priority: Lollama earns upgrade attention when its slow control matches the stages blocking progress.

Give Lollama one stable formation and one control run without it; upgrade only if the Grass DPS slot is the difference.

Stop before rare materials if Lollama needs too much protection or setup to perform its listed job.

Evolution Trial

* Bring Lollama to Horde Invasion 3 times. Drown those Zobos in slobber!

Skills

  • Toungue Out: Shoots multiple small globs of spit at enemies alone on a tile, or a large glob at multiple enemies on a tile. Spit deals limited-range AoE damage and inflicts Slow.

Strengths and Weaknesses

Strengths

  • Area damage gives Lollama a clear reason to test it against crowded waves.
  • Grass typing makes it easier to slot into teams that need that element without changing the whole board.
  • Its evolution position (standalone or currently unclear evolution position) helps decide whether the unit is a short bridge or a longer project.

Weaknesses

  • Area-focused value drops sharply when the fight feeds enemies one at a time.
  • Unknown rarity context makes it harder to estimate long-term cost from public data alone.
  • Lollama can be outclassed if another Tatari covers the same DPS job with better current investment.

Common Mistakes

  • Using Lollama in a fight that does not ask for slow control, then blaming the unit for a bad matchup.
  • Putting scarce food into Lollama before the account knows whether the full line is worth chasing.
  • Dropping Lollama into an unstable formation and expecting it to fix unrelated team gaps.

FAQ

Is Lollama worth building in Clash Critters?

Lollama is worth attention when slow control is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.

Is Lollama good for beginners?

Beginners should use Lollama only when its DPS job enters the active board. A high-rarity or interesting skill is not enough by itself.

What team should I use with Lollama?

Lollama wants protection first, then a support or healer if the fight lasts long enough for slow control to repeat.

Similar Tatari to compare