Critter Clashbook

Lightning DPS

Magnedart

Magnedart guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.

LightningUnknownDPS

Quick Verdict

Super Bolt is the page's main hook

For Magnedart, the useful question is piercing damage. The page becomes relevant once a lane needs damage that reaches through the first target. Lightning coverage is the first comparison point against same-role options.

The current public data does not place it cleanly inside a full evolution chain. The wiki stat table is sparse, so judge this page by skill behavior and role fit first. Public rarity context is limited here, so the skill text and repeated tests matter more than tier assumptions.

F2P value: Tied to how often Magnedart's Lightning DPS job appears in your current blocker list.

Best Modes

Good places to test

  • Element-check stages that want Lightning damage
  • Boss or elite lanes where piercing pressure keeps uptime on back targets
  • Evolution-line testing for its standalone or currently unclear evolution position status before spending food or duplicates

Be careful in

  • Boards with no reliable frontline in front of the damage slot
  • Stages where the missing piece is sustain, not damage

Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.

Best Teammates

Magnedart wants protection first, then a support or healer if the fight lasts long enough for piercing damage to repeat.

Use these as comparison partners, then keep the pairing that makes Magnedart's listed skill easiest to measure.

Upgrade Priority

Priority: Magnedart earns upgrade attention when its piercing damage matches the stages blocking progress.

Start with the mode that best exposes piercing damage, then compare Magnedart against another DPS before feeding the next copy.

Pause if the only reason to continue is collection progress. The upgrade should improve a team you actually use.

Skills

  • Super Bolt: Launches a super bolt that can pierce up to 2 times and paralyzes enemies. Has a chance to piece an unlimited number of times. Also grants Aura - Lightning, increasing the attack speed of all allies.

Strengths and Weaknesses

Strengths

  • piercing damage gives Magnedart a more specific job than a plain stat stick.
  • Boost text can raise the ceiling of allies that are already doing the main work.
  • Its evolution position (standalone or currently unclear evolution position) helps decide whether the unit is a short bridge or a longer project.

Weaknesses

  • survival problems will make the damage look worse than it is
  • Unknown rarity context makes it harder to estimate long-term cost from public data alone.
  • Support value falls if placement keeps the right allies outside the useful area or timing.

Common Mistakes

  • Letting rarity or artwork decide the test instead of the actual Lightning DPS need.
  • Spending on the standalone or currently unclear evolution position just because it is available, instead of checking the current team slot first.
  • Comparing Magnedart only by tier while ignoring its Lightning DPS job and the allies around it.

FAQ

Is Magnedart worth building in Clash Critters?

Magnedart is worth attention when piercing damage is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.

Is Magnedart good for beginners?

Beginners should use Magnedart only when its DPS job enters the active board. A high-rarity or interesting skill is not enough by itself.

What team should I use with Magnedart?

Magnedart wants protection first, then a support or healer if the fight lasts long enough for piercing damage to repeat.

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