Critter Clashbook

Rock DPS

Punchimp

Punchimp guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.

RockPurpleDPS

Quick Verdict

Clone Caper is the page's main hook

Punchimp is a Rock DPS worth checking through summon pressure. Its best opening is a team where multiple enemies stay alive long enough for area damage to matter. The first test should isolate Punchimp's job instead of changing the whole formation.

The current wiki stat grades list Attack E, HP D, Defense D, which helps set expectations before you compare it with alternatives. It starts the Punchimp -> Rockfu -> Rockong line, so early spending should be judged by whether that full path interests your account. Its Purple tier puts it in a comparison band where same-role alternatives deserve a look before deeper spending.

F2P value: Tied to how often Punchimp's Rock DPS job appears in your current blocker list.

Best Modes

Good places to test

  • Campaign or Horde waves where summon pressure can hit more than one target
  • Boss Challenge attempts once a frontline already protects the damage slot
  • Evolution-line testing for its starter form in the Punchimp -> Rockfu -> Rockong line status before spending food or duplicates

Be careful in

  • Boards with no reliable frontline in front of the damage slot
  • Pure single-target checks if its area value is the main reason you are considering it

Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.

Best Teammates

Punchimp wants protection first, then a support or healer if the fight lasts long enough for summon pressure to repeat.

Use these as comparison partners, then keep the pairing that makes Punchimp's listed skill easiest to measure.

Upgrade Priority

Priority: Punchimp earns upgrade attention when its summon pressure matches the stages blocking progress.

Run Punchimp in the same stage several times before the next spend; one clean run is not enough evidence.

Do not keep feeding it after the comparison run shows no gain over a cheaper DPS or a better-developed Rock option.

Appearance

Visual notes summarized from wiki.gg.

TBA

Evolution Trial

Punchimp's evolution trial unlocks once it reaches ?? stars. To evolve it into Rockfu you need to complete the following task: * Obtain another Punchimp x1

How to Get Punchimp

  • * Obtain another Punchimp x1

Skills

  • Clone Caper: Wiggles it's hips, dealing limited AoE damage. Can summon a clone to attack.

Strengths and Weaknesses

Strengths

  • Area damage gives Punchimp a clear reason to test it against crowded waves.
  • Rock typing makes it easier to slot into teams that need that element without changing the whole board.
  • Summon or clone behavior can change a lane without needing every slot to be raw damage.

Weaknesses

  • Area-focused value drops sharply when the fight feeds enemies one at a time.
  • Public data does not confirm every exact number, so compare repeated attempts rather than one lucky clear.
  • Punchimp can be outclassed if another Tatari covers the same DPS job with better current investment.

Common Mistakes

  • Testing Punchimp while changing several other slots, which makes it hard to tell whether summon pressure helped.
  • Continuing upgrades after Punchimp has already fallen out of the active 15-slot board.
  • Calling one lucky clear proof when the same setup fails repeated attempts.

FAQ

Is Punchimp worth building in Clash Critters?

Punchimp is worth attention when summon pressure is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.

Is Punchimp good for beginners?

Beginners should use Punchimp only when its DPS job enters the active board. A high-rarity or interesting skill is not enough by itself.

What team should I use with Punchimp?

Punchimp wants protection first, then a support or healer if the fight lasts long enough for summon pressure to repeat.

Similar Tatari to compare