Rock DPS
Rockwu
Rockwu guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.
Quick Verdict
Clone Caper is the page's main hook
For Rockwu, the useful question is summon pressure. The strongest case appears when multiple enemies stay alive long enough for area damage to matter. Do not read too much into one clear; repeat the same stage with a nearby alternative.
The current public data does not place it cleanly inside a full evolution chain. The wiki stat table is sparse, so judge this page by skill behavior and role fit first. Public rarity context is limited here, so the skill text and repeated tests matter more than tier assumptions.
F2P value: Tied to how often Rockwu's Rock DPS job appears in your current blocker list.
Best Modes
Good places to test
- Campaign or Horde waves where summon pressure can hit more than one target
- Boss Challenge attempts once a frontline already protects the damage slot
- Evolution-line testing for its standalone or currently unclear evolution position status before spending food or duplicates
Be careful in
- Boards with no reliable frontline in front of the damage slot
- Pure single-target checks if its area value is the main reason you are considering it
Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.
Best Teammates
Rockwu wants protection first, then a support or healer if the fight lasts long enough for summon pressure to repeat.
Use these as comparison partners, then keep the pairing that makes Rockwu's listed skill easiest to measure.
Upgrade Priority
Priority: Rockwu earns upgrade attention when its summon pressure matches the stages blocking progress.
Use the smallest upgrade step that lets Rockwu's summon pressure show up, then re-test before committing rarer food.
Pause when the next spend only improves a bench copy, when the skill effect disappears in repeat tests, or when the team needs a missing frontline, carry, healer, or support more urgently.
Skills
- Clone Caper: Spins a staff that deals AoE damage. Summons up to 2 clones to join the attack. Also grants Aura - Rock, reducing the damage taken by all allies.
Strengths and Weaknesses
Strengths
- Area damage gives Rockwu a clear reason to test it against crowded waves.
- Rock typing makes it easier to slot into teams that need that element without changing the whole board.
- Summon or clone behavior can change a lane without needing every slot to be raw damage.
Weaknesses
- Area-focused value drops sharply when the fight feeds enemies one at a time.
- Unknown rarity context makes it harder to estimate long-term cost from public data alone.
- Rockwu can be outclassed if another Tatari covers the same DPS job with better current investment.
Common Mistakes
- Letting rarity or artwork decide the test instead of the actual Rock DPS need.
- Spending on the standalone or currently unclear evolution position just because it is available, instead of checking the current team slot first.
- Testing only on single-target fights, where area damage is naturally less convincing.
FAQ
Is Rockwu worth building in Clash Critters?
Rockwu is worth attention when summon pressure is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.
Is Rockwu good for beginners?
Beginners should use Rockwu only when its DPS job enters the active board. A high-rarity or interesting skill is not enough by itself.
What team should I use with Rockwu?
Rockwu wants protection first, then a support or healer if the fight lasts long enough for summon pressure to repeat.