Grass Healer
Sunfleur
Sunfleur guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.
Quick Verdict
Sun Kiss is the page's main hook
Sunfleur is a Grass Healer worth checking through healing plus buff support. Start with stages where long waves are draining the team before the last enemies fall. Its role has to show a practical improvement before the next upgrade tier.
The wiki stat table is sparse, so judge this page by skill behavior and role fit first. The current public data does not place it cleanly inside a full evolution chain. Public rarity context is limited here, so the skill text and repeated tests matter more than tier assumptions.
F2P value: Good when Sunfleur improves several deployed allies at once; weaker as a lonely bench support.
Best Modes
Good places to test
- Horde Invasion and long fights where repeated healing changes the final board state
- Boss Challenge or Gold Mine Rush attempts where a buffed carry is already protected
- Grass teams that have enough bodies but need better fight quality
Be careful in
- Very short stages where support timing has no chance to matter
- Spread formations where the supported allies cannot benefit consistently
Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.
Best Teammates
Sunfleur is easiest to judge beside allies that can actually receive its support, rather than isolated lanes that hide the effect.
Use these as comparison partners, then keep the pairing that makes Sunfleur's listed skill easiest to measure.
Upgrade Priority
Priority: Sunfleur is a credible support investment when the team already has a carry worth amplifying.
Check the standalone or currently unclear evolution position against your current account goal: campaign push, mode farming, or a specific element gap.
Stop if Sunfleur is no longer part of your active board, if a same-role Tatari gives cleaner results, or if the next upgrade delays a stronger line.
Evolution Trial
Skills
- Sun Kiss: Shines down sunlight, healing allies and granting them Sunshine - ATK Boost and DEF Boost.
Strengths and Weaknesses
Strengths
- Healing text gives Sunfleur visible value in longer fights where chip damage decides the run.
- Boost text can raise the ceiling of allies that are already doing the main work.
- Its evolution position (standalone or currently unclear evolution position) helps decide whether the unit is a short bridge or a longer project.
Weaknesses
- short fights can end before the support effect changes the result
- Unknown rarity context makes it harder to estimate long-term cost from public data alone.
- Support value falls if placement keeps the right allies outside the useful area or timing.
Common Mistakes
- Testing Sunfleur while changing several other slots, which makes it hard to tell whether healing plus buff support helped.
- Continuing upgrades after Sunfleur has already fallen out of the active 15-slot board.
- Placing allies too far away or too spread out to benefit from the support text.
FAQ
Is Sunfleur worth building in Clash Critters?
Sunfleur is worth attention when healing plus buff support is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.
Is Sunfleur good for beginners?
Beginners should use Sunfleur only when its Healer job enters the active board. A high-rarity or interesting skill is not enough by itself.
What team should I use with Sunfleur?
Sunfleur is easiest to judge beside allies that can actually receive its support, rather than isolated lanes that hide the effect.