Critter Clashbook

Lightning DPS

Voltmare

Voltmare guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.

LightningRedDPS

Quick Verdict

Volt Beam is the page's main hook

Volt Beam is the named skill to track before spending further on Voltmare. Damage-over-time value is easiest to see when the frontline can keep enemies in range. Its best opening is a team where multiple enemies stay alive long enough for area damage to matter.

Its Red tier puts it in a comparison band where same-role alternatives deserve a look before deeper spending. The current wiki stat grades list Attack B, HP B, Defense B, which helps set expectations before you compare it with alternatives. It is the endpoint of Zapuni -> Surgehoof -> Voltmare, which makes the page more about final-role value than short-term filler.

F2P value: Tied to how often Voltmare's Lightning DPS job appears in your current blocker list.

Best Modes

Good places to test

  • Campaign or Horde waves where AoE burn pressure can hit more than one target
  • Boss Challenge attempts once a frontline already protects the damage slot
  • Evolution-line testing for its endpoint of the Zapuni -> Surgehoof -> Voltmare line status before spending food or duplicates

Be careful in

  • Boards with no reliable frontline in front of the damage slot
  • Pure single-target checks if its area value is the main reason you are considering it

Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.

Best Teammates

Voltmare wants protection first, then a support or healer if the fight lasts long enough for AoE burn pressure to repeat.

Use these as comparison partners, then keep the pairing that makes Voltmare's listed skill easiest to measure.

Upgrade Priority

Priority: Voltmare earns upgrade attention when its AoE burn pressure matches the stages blocking progress.

Place Voltmare next to the allies it is supposed to help, then decide upgrades by whether those allies survive or clear faster.

Do not keep feeding it after the comparison run shows no gain over a cheaper DPS or a better-developed Lightning option.

Appearance

Visual notes summarized from wiki.gg.

A spiky purple unicorn with golden lightning accents. It has an angry expression at all times. It has a golden horn, ears, eyes, hooves, and electrical spiky mane and tail.

Evolution Trial

* Feed this Tatari to B quality. * Play Snowboard Sprint/Marathon Party (use x6000 boards) or Fishing Contest (use x6000 fishing rods).

Skills

  • Volt Beam: Fires a zap, extra DMG, and splash. Splash is boosted when a Water enemy is hit. The fewer targets hit by splash, the higher the extra DMG.

Strengths and Weaknesses

Strengths

  • Area damage gives Voltmare a clear reason to test it against crowded waves.
  • Boost text can raise the ceiling of allies that are already doing the main work.
  • Its evolution position (endpoint of the Zapuni -> Surgehoof -> Voltmare line) helps decide whether the unit is a short bridge or a longer project.

Weaknesses

  • Area-focused value drops sharply when the fight feeds enemies one at a time.
  • Public data does not confirm every exact number, so compare repeated attempts rather than one lucky clear.
  • Support value falls if placement keeps the right allies outside the useful area or timing.

Common Mistakes

  • Using Voltmare in a fight that does not ask for AoE burn pressure, then blaming the unit for a bad matchup.
  • Putting scarce food into Voltmare before the account knows whether the full line is worth chasing.
  • Dropping Voltmare into an unstable formation and expecting it to fix unrelated team gaps.

FAQ

Is Voltmare worth building in Clash Critters?

Voltmare is worth attention when AoE burn pressure is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.

Is Voltmare good for beginners?

Beginners should use Voltmare only when its DPS job enters the active board. A high-rarity or interesting skill is not enough by itself.

What team should I use with Voltmare?

Voltmare wants protection first, then a support or healer if the fight lasts long enough for AoE burn pressure to repeat.

Similar Tatari to compare