Last Updated: August 11, 2026
Introduction
I pushed more than two chapters to unlock the new Clash of Critters bosses, then discovered Chef Zobo was still locked. Dinner won that fight. I did clear Golf, Totem, Harpoon, and Botanical Zobo on the Pioneer server, which gave me enough pain for a counter plan.
Golf punishes edge placement. Totem turns nearby Zobos into a faster, tougher crowd. Harpoon marks an area and brings fish for repeated attacks. Botanical occupies three lanes and throws pressure across all five.
I keep a five-lane shell, then change its damage shape and support placement for each boss.
My Quick Answer
My new boss priority is:
- Totem Zobo: highest mechanic threat because it grants nearby Zobos Haste and Defense while marching toward the edge.
- Botanical Zobo: toughest body in my four clears, with both arms and the body available as targets.
- Harpoon Zobo: dangerous when the marking shot and summoned fish stay on a fragile Tatari.
- Golf Zobo: the easiest of my four clears, but its piercing ricochet can punish an outer lane.
I place wide damage in the middle, keep direct damage in the boss lane, spread fragile backliners, and move healing toward repeated hits. Chef stays out of the ranking because it remains locked.
Which Bosses Are in the New Group?
The five new chapter bosses are Golf Zobo, Totem Zobo, Harpoon Zobo, Botanical Zobo, and Chef Zobo. Night Zobo was already in my guidebook, so I do not count it here.
I unlocked four fights during the same push, while Chef needed more progression. Four new entries and one blank slot matched my gallery.
Golf Zobo: Stop Treating the Edge as Safe
Golf Zobo swings its club and periodically launches a specialized ball. The ball pierces targets and ricochets at the map edge.
My first clear felt easy because my account power was above the chapter. At equal power, a healer and main carry on one outer route can eat the same bouncing attack. The wall is part of Golf Zobo's weapon.
I keep important backliners off one edge line. A frontliner can hold the lane, but I separate the healer and main damage slot. I also favor immediate damage. Fewer attack cycles mean fewer ricochets.
Totem Zobo: My First Target for Extra Damage
Totem Zobo is the one I respect most. It deals nearby damage, uses a heavy ground hit, grants nearby Zobos Haste and Defense, and keeps moving toward the edge.
Faster Zobos reach the board sooner, Defense delays their deaths, and Totem keeps advancing while my attackers clean up its crowd.
I place focused damage and Fragile-style support in the Totem lane, then keep area damage close enough to remove its buffed escorts. Single-target damage leaves adds alive. Area damage alone leaves Totem walking. I need both jobs.
I keep healing near that front. The ground pound and spikes hurt once Totem reaches the team, so the lane must survive one ugly hit. This boss turns a comfortable chapter into a traffic jam. It gets my best lane resources.
Harpoon Zobo: Protect the Marked Area
Harpoon Zobo has a direct shot and a marking shot. The mark deals area damage and attracts fish that keep attacking nearby.
The first hit is obvious. The fish drain the formation. A Tatari survives the harpoon, stays in place, then takes repeated bites.
I spread fragile units so the mark does not cover several important jobs. I place sustain near the front and middle targets. If one unit gets marked repeatedly, I move it or its healer before changing five damage slots.
Every extra attack cycle gives Harpoon another fish chance. I keep direct damage in its lane and use broader attackers for normal Zobos elsewhere.
Botanical Zobo: Build for Three Parts and Five Lanes
Botanical Zobo was the tankiest of my four clears. It occupies three lanes, and both arms plus the body can be attacked. Its strange seeds also pressure all five lanes.
A narrow team wastes this three-part target. I use line, pierce, splash, Poison zone, or multi-lane attacks that touch more than one part. Two Poison pools worked during my clear, but coverage is the lesson.
I distribute survival too. A healer locked outside leaves the opposite side exposed. Central support reaches the body group and one side. If one arm survives, I shift a wide attacker one lane.
Botanical checks whether my damage can use three hitboxes and whether all five lanes survive area pressure. High power hides mistakes. Later chapters do not.
Why I Am Not Inventing a Chef Zobo Counter
Chef Zobo remains locked, so I have no tested formation for it. It belongs to the five new bosses, but I will not fill the missing fight with a confident fairy tale.
After unlocking Chef, I will use the same first-clear process and update this page.
The Formation Shell I Use for All Four
My chapter formation guide explains the full five-lane logic. For these bosses, I start with six jobs:
- One front answer in every pressured lane.
- Wide or piercing damage near the middle.
- Focused damage in the boss lane.
- Area damage for Totem's escorts and normal Zobos.
- Central healing that reaches more than one lane.
- Fragile, attack speed, or another damage boost around the main attackers.
Then I make one adjustment. I separate edge backliners for Golf, combine focused and area damage for Totem, protect Harpoon's marked area, or spread attacks across Botanical's three parts.
The Chapter 71 flexible formation is useful when your account needs a reusable six-Tatari core instead of a different 15-unit screenshot every stage.
My First-Clear Workflow
I use four steps for a new boss:
- I read the boss skill panel before pressing start.
- I run my normal five-lane formation once and record the first failure.
- I identify the mechanic that caused it: edge ricochet, buffed crowd, repeated fish attacks, or three-part pressure.
- I change one position or one job and run it again.
One change keeps the lesson readable. If I swap eight Tatari and win, I learn nothing. Moving one healer and saving the marked unit gives me a clean answer.
Mistakes That Make the New Bosses Harder
- Treating Golf Zobo's outer edge as a protected backline.
- Ignoring Totem Zobo while its Haste and Defense boosts build a crowd.
- Stacking fragile Tatari inside Harpoon Zobo's marking area.
- Sending single-lane damage into Botanical Zobo's three attackable parts.
- Placing every heal on one side of a five-lane area-damage fight.
- Replacing the whole formation after one loss.
- Claiming a Chef Zobo strategy before completing the fight.
Final Take
Totem gets my strongest lane. Botanical gets my widest damage. Harpoon makes me spread fragile units, and Golf makes me distrust the edge. Each one punishes a different lazy habit.
I keep the shell, change one job, and let the first failure pick the fix. Four bosses cleared. Chef still owes me a fight.
FAQ
What are the five new bosses in Clash of Critters?
The five new chapter bosses are Golf Zobo, Totem Zobo, Harpoon Zobo, Botanical Zobo, and Chef Zobo. Night Zobo is not part of this new group.
Which new boss is the hardest?
Totem Zobo has the most dangerous mechanic in my four clears because it grants nearby Zobos Haste and Defense while advancing. Botanical Zobo was the tankiest fight and pressured the widest area.
What does Golf Zobo's special attack do?
Golf Zobo launches a piercing ball that travels through targets and ricochets across the map edges. I separate important backliners along outside routes.
How do I counter Totem Zobo?
I combine focused damage on Totem Zobo with area damage for its buffed escorts. I keep healing near that front because the ground hit becomes dangerous once it reaches the team.
What does Harpoon Zobo's marking shot do?
The marking shot deals area damage and attracts fish that continue attacking near the mark. I spread fragile Tatari and move sustain toward the repeated target.
How do I beat Botanical Zobo?
I use wide, piercing, splash, or zone damage across its two arms and body. Central support helps the formation survive its five-lane area pressure.