Last Updated: August 17, 2026
Introduction
I missed a full Horde clear by one kill. The score stopped at 1,014 while a late boss moved toward the base. That stung, but the run proved a T2 Fire frog can earn a slot beside expensive Tatari.
My Sizzribb led my ten units in damage. I paired one frog with Blitzmane, ran a Serrabloom-line Mantis on each half, and let the wave 13 Sandworm move selected Tatari into enemy territory.
This guide explains the 1,014-kill formation. Keep the 35-wave boss map nearby for spawn order.
Quick Answer
I build both player halves around the same five support jobs: Charflutter, Cheerlet, Sunfleur, Sonarbat, and Waveflutter. I cross the two Sonarbats so each half receives the larger ally-side buff. Both players also bring a Serrabloom-line Mantis for the front.
My remaining slots used T2 Sizzribb, Voltmare, Pandarrior, and Toucanzam. My partner supplied Donscarab, Silversear, and missing boss answers. I prefer one Blitzmane plus one frog over two frogs.
My run hinges on four actions:
- Prepare the Sandworm pull before wave 13.
- Raise the team-wide Lv.7 buffs before vanity upgrades.
- Deploy Silversear after the other Tatari are on the field.
- Upgrade Cheerlet to temporary Lv.5 with 15 to 16 seconds left in wave 31.
Why My T2 Sizzribb Kept Its Slot
Sizzribb looks underbuilt beside a T3 or T4 carry. Mine lacked frontline stars, so I protected it.
At temporary Lv.7, Lava Oil covers a wide forward area, applies Burn and Slow, then explodes. It kept damaging packed enemies while bosses occupied the front.
Sizzribb finished above every Tatari on my side. That proves the slot worked here, not that T2 beats every T4. Dense waves, Sonarbat, and the advanced position all helped.
I use one frog. A second adds oil but removes Blitzmane knockback, Voltmare single-target damage, or an element counter. My default has one Sizzribb, one shared-team Blitzmane, and a Mantis on each side.
For a cheaper control-focused version, my Poakie Sleep-loop guide explains how repeated oil hits work with Waveflutter.
I Read My Partner Before Spending Candy
The first minute reveals my partner's plan. When I see Charflutter, Cheerlet, Sunfleur, Sonarbat, and Waveflutter, I stop duplicating support and fill gaps.
I drag Sonarbat onto my partner's half and watch whether theirs crosses back. The ally side receives the larger boost, so two bats sitting at home waste damage.
The swap can look like a missing unit. I count my ten before following an arrow that asks for an eleventh. I have done the panic-tap version.
Donscarab can replace Monkey against late Rock pressure. Voltmare handles focused Lightning damage. Budboo covers Grass boss pressure when Panda lacks investment. I copy jobs, not ten portraits.
My Wave 13 Sandworm Pull
Before wave 13, I move the front backward, bring my chosen second row forward, and stage the crossed Sonarbat correctly.
Then I pull Waveflutter away. Sleep can stop Sandworm, so I keep its bubble clear and let three prepared Tatari move into enemy territory.
I favor Sizzribb and Serrabloom-line Mantis because their attacks touch new enemies sooner. Toucanzam's Lv.7 buff works from farther back, so it rarely needs the premium forward spot.
I can swap the advanced trio among themselves, but an ordinary back-row unit cannot enter that area. Retreating loses the position until another Sandworm pull around wave 30. I leave a successful setup alone.
My Upgrade Order
I do not level ten Tatari evenly. A tidy total means little while the formation waits for its real skills.
- I raise Toucanzam, Pandarrior, Sonarbat, or another team-wide buff job toward temporary Lv.7.
- I take Sizzribb to Lv.7 so Lava Oil starts working across the approach.
- I upgrade the boss damage that matches the current element problem.
- I improve Charflutter and Sunfleur when health starts falling.
- I save Cheerlet's Lv.5 timing for wave 31.
I leave one unit at Lv.1 or Lv.3 for a Candy reserve. Waveflutter filled that job here. Silversear or Mushroom support can do it when deeper skills are unnecessary.
I deploy Silversear last, after the important Tatari are out. Its attack sequence builds a lasting team buff. After a death and revive, it must build the sequence again.
The Wave 31 Cheerlet Timer
At 15 to 16 seconds remaining in wave 31, I raise Cheerlet to temporary Lv.5. Then I leave it alone.
That lines up emergency Invincibility and rapid healing with Yeti in wave 34. An early upgrade or later move ruins the timing.
Waveflutter supplies Slow and Sleep. Cheerlet supplies the defensive window. Tapping the wrong support earns a short lesson from Yeti.
How I Play Waves 34 and 35
At wave 34, I watch boss lanes, base health, and movable Tatari instead of damage totals.
A healthy Volcano removed several base-health notches in this run, so I avoid leaking it first. I open a lane for a single-body boss while both players finish killable targets.
I retreat near the beginning of wave 35, or earlier on a weaker board. The crossed Sonarbat moves too. Leaving it behind breaks support and blocks a needed tile.
I drag each Tatari into its new slot. A quick tap can choose a legal tile that blocks the boss lane.
I waited too long and Clown reached the final stretch with one second left. An earlier route would have completed the score. My 1,015 clear plan covers that base-health trade.
Substitutions I Trust
I keep the jobs when Tatari change:
- No Toucanzam: use another durable utility unit and give up the full Charged-link plan.
- No Donscarab: use the strongest Rock-boss counter or a Monkey-line damage slot.
- No Voltmare: use Zapantler or another invested Lightning boss killer.
- No Pandarrior: use Budboo when boss-targeted Grass pressure matters more.
- No Silversear: keep a damage or debuff slot that does not duplicate an existing team buff.
I do not replace support with my highest power number. Losing Bat: Fragile, healing, or knockback can make a stronger-looking board perform worse.
Mistakes That Cost the Last Kill
I block the Sandworm with Sleep
I move Waveflutter before wave 13. A perfect control trigger at the wrong time destroys the forward-placement plan.
I deploy Silversear too early
I wait until the useful board is present, then start its team-buff sequence.
I spend every Candy
One cheap reserve unit gives me a revive or emergency blocker during waves 34 and 35.
I forget the crossed Sonarbat
The bat moves with the retreat. Otherwise, I lose its placement value and clog the old line.
I try to kill every late boss
With spare base health, I choose the leak before the timer forces it.
FAQ
Is T2 Sizzribb good in Horde Invasion?
Yes. My T2 Sizzribb led my side's damage at 1,014 kills after reaching temporary Lv.7 in an advanced position.
Should both players use a Fire frog?
I start with one Sizzribb and one shared-team Blitzmane. Two frogs cost knockback, focused damage, or an element counter.
When do I prepare the Sandworm pull?
Before wave 13, stage the chosen attackers and crossed Sonarbat, then pull Waveflutter away so Sleep does not stop Sandworm.
Why do both players swap Sonarbat?
The ally side receives the larger damage boost. Crossing both bats gives each half that stronger value.
When should I upgrade Cheerlet to Lv.5?
Upgrade Cheerlet with 15 to 16 seconds left in wave 31, then leave it in place for Yeti.
How do I turn 1,014 into 1,015 kills?
Choose a late boss to leak, open its lane early, and focus killable targets. Avoid a healthy Volcano first because its forms can consume several health notches.