Critter Clashbook

Rock DPS

Humbleetle

Humbleetle guide for Clash Critters with role notes, upgrade priority, best modes, teammate ideas, image sources, wiki facts, and conservative build advice.

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Quick Verdict

Double Dung is the page's main hook

Do not judge Humbleetle by rarity alone. Double Dung gives Humbleetle its clearest reason to enter a lineup built around slow control. The strongest case appears when multiple enemies stay alive long enough for area damage to matter.

The current public data does not place it cleanly inside a full evolution chain. Public stat grades are not complete yet, so testing should focus on repeatable fight results. Public rarity context is limited here, so the skill text and repeated tests matter more than tier assumptions.

F2P value: Tied to how often Humbleetle's Rock DPS job appears in your current blocker list.

Best Modes

Good places to test

  • Campaign or Horde waves where slow control can hit more than one target
  • Boss Challenge attempts once a frontline already protects the damage slot
  • Evolution-line testing for its standalone or currently unclear evolution position status before spending food or duplicates

Be careful in

  • Boards with no reliable frontline in front of the damage slot
  • Pure single-target checks if its area value is the main reason you are considering it

Compare results against the Gold Mine Rush guide, Boss Challenge guide, and Horde Invasion guide.

Best Teammates

Humbleetle wants protection first, then a support or healer if the fight lasts long enough for slow control to repeat.

Use these as comparison partners, then keep the pairing that makes Humbleetle's listed skill easiest to measure.

Upgrade Priority

Priority: Humbleetle earns upgrade attention when its slow control matches the stages blocking progress.

Use the smallest upgrade step that lets Humbleetle's slow control show up, then re-test before committing rarer food.

Pause when the next spend only improves a bench copy, when the skill effect disappears in repeat tests, or when the team needs a missing frontline, carry, healer, or support more urgently.

Skills

  • Double Dung: Launches dung balls that linger on hit, dealing AoE DMG over time and inflicting Slow.

Strengths and Weaknesses

Strengths

  • Area damage gives Humbleetle a clear reason to test it against crowded waves.
  • Rock typing makes it easier to slot into teams that need that element without changing the whole board.
  • Its evolution position (standalone or currently unclear evolution position) helps decide whether the unit is a short bridge or a longer project.

Weaknesses

  • Area-focused value drops sharply when the fight feeds enemies one at a time.
  • Unknown rarity context makes it harder to estimate long-term cost from public data alone.
  • Humbleetle can be outclassed if another Tatari covers the same DPS job with better current investment.

Common Mistakes

  • Letting rarity or artwork decide the test instead of the actual Rock DPS need.
  • Spending on the standalone or currently unclear evolution position just because it is available, instead of checking the current team slot first.
  • Testing only on single-target fights, where area damage is naturally less convincing.

FAQ

Is Humbleetle worth building in Clash Critters?

Humbleetle is worth attention when slow control is the answer your team is missing. If the stage is asking for a different job, keep it as a comparison pick rather than forcing upgrades.

Is Humbleetle good for beginners?

Beginners should use Humbleetle only when its DPS job enters the active board. A high-rarity or interesting skill is not enough by itself.

What team should I use with Humbleetle?

Humbleetle wants protection first, then a support or healer if the fight lasts long enough for slow control to repeat.

Similar Tatari to compare